We offer many arguments for the use of virtual reality immersive experiences as a core component of job training and workforce development: scalability, safety, portability, engagement, retention of instruction… volumes of research support our conviction. One of the greatest rationales for the use of this technology as an accelerant to training programs is the ability to extract significant data from the process. User metrics can range from activity tracking to eye tracking to galvanic skin response (GSR) tracking that measures a user’s stress levels. This is a wonderful overview of the value of VR metrics. I would add that it is incumbent upon the trainer to consider users’ backgrounds when evaluating their in-experience metrics. A pre-experience assessment is an important part of the training, as every user is different and needs to be evaluated that way.